Most people hate repetition, but I've spent years making the same mesh gradient over and over. Here's why remaking the same thing teaches you more than making new things.
A dive into why I think you should learn to write shaders, and how it can unlock a whole new world of creativity and expression.
Rounding out week three of early access with the debut of the Mesh Gradient technique!
Week two of early access is in the books — now with an all new technique!
First week of early access is in the books — what's coming next?
We're ready to go! Early access is now live!
Let's talk about what Early Access is, and what you can expect from it
Ahead of early access launch - here's a preview of the platform!
A new landing page, questions and answers and the final touches before early access launch
A breakdown of the Dawn 2 shader, and the inspiration behind it.
A process for creative coding with shaders.
An overview of what utilities in Fragments are, and how I use them in my own sketches.
Talking about the sketches in Fragments and breaking down how they work.
Diving into the Collection - the heart of Fragments. What's in it and how is it structured?
What is this thing? Why am I building it? Who is it for?