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Fragments

Learn creative coding with shaders. For design engineers, creative coders and shader artists: techniques, tools, deep dives. Powered by ThreeJS and TSL.

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Building Fragments — Preview
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A preview of what's in FragmentsTechnique: Geometric ShapesUtility: Sketch ComponentSketch Breakdowns: Flare 1 and Dawn 1Launch updates
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Building Fragments — Preview

Ahead of early access launch - here's a preview of the platform!

A preview of what's in Fragments

Another short one this week as I'm super busy before heading off for a well-earned holiday. I've been working hard on content, and as more things have come together, I wanted to give a more detailed preview of the sort of content you'll find in Fragments, so I've opened up the first technique, a utility and two sketch breakdowns to everyone.

Technique: Geometric Shapes

The technique I've unlocked is the first full coding technique in Fragments: Geometric Shapes. I think this is a great primer on a fundamental technique I use in a lot of my own creative coding sketches.

I wanted to unlock this one in particular, because I think it gives a really good foundation to layer onto other, more advanced techniques further into the collection.

The geometric shapes technique

Utility: Sketch Component

The Sketch Component is a great representation of the sorts of things you'll find in the utilities section. It's a React Three Fiber component that I use all the time to display my sketches. While pretty simple, it's a great way to get started if you're working in that ecosystem.

The sketch component

Sketch Breakdowns: Flare 1 and Dawn 1

The two sketch breakdowns I've unlocked are Flare 1 and Dawn 1. These are both beautiful sketches that I've created over the last year.

Dawn 1 you'll all be familiar with because I shared that in a previous newsletter. Flare 1 has similar vibes, but a little bit more complex with some layered radial gradient effects.

The flare 1 sketch

The dawn 1 sketch

Launch updates

Everything's on track for launch! I've been working on content, getting feedback, and making a bunch of updates and changes to things to make it the best it possibly can be.

I'd love it if you could check out what's in the preview and let me know what you think. I really want you all to enjoy Fragments and succeed with it, so any feedback is absolutely welcome. You can reply to this if you're reading this in your inbox, or contact me on X.