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Fragments in 2026

Fragments shifts to quarterly enrollment windows with new content each period. Price rises for new members; existing members keep full access forever.

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What's included in the course ↓

Access to the course: master shader techniques, use workflow-enhancing utilities, learn from shader breakdowns with full code, and get downloadable R3F and vanilla projects.

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“Knowing shaders is your unreasonable advantage in UI. Ben has worked super hard on this course, recommended!”
Joshua Crowley - Designer and Educator
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Fragments

Learn creative coding with shaders. For design engineers, creative coders and shader artists: techniques, tools, deep dives. Powered by ThreeJS and TSL.

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2026 Phobon

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X @thenoumenonhey@fragments.supplyOKAY DEV @phobon
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Enrollment is open until February 24

I wanted to start this newsletter with some of the big news: Fragments is open for enrollment until February 24, and you can join here at the current price. Read on for the full details.

Doing the work and getting it seen

Fragments started out as a way for me to express myself creatively, share what I know with the world, and hopefully unlock new perspectives and creativity for others. It's been such a fun, rewarding, and challenging journey, and I've learned a ton.

It's also something I've only been able to work on outside of my day job, so I've had to figure out how to fit everything in around other commitments. Full-time work, parenting a 3-year-old, running a family—this has been a proper challenge. It's something I've been reflecting on a lot lately.

I've often heard people say that building is easy, but getting it seen is hard. I've found that to be excruciatingly spot-on.

Since starting Fragments in early 2025, I've spent far more time marketing and promoting it than actually building it. Of course, that comes with the territory, but unlike building content, marketing can be something that's really hard to see results from.

I feel that if I'm not always actively marketing and promoting, then things get lost in the noise; and if I do it too much, people get annoyed and stop paying attention.

It's definitely taken a toll on me! Burnout is probably the most accurate description I can think of. The creative work has enriched me, but the marketing and promotion has drained me over the journey.

The plan

For at least the first half of 2026, I want to change that and make things more sustainable. Here's what's changing:

If you're an existing member, nothing changes for you—you'll just get more focused content creation. These changes are about sustainability so I can keep building Fragments long-term.

Fragments is a course

This may sound a little strange given that most people who join already call it a course, but I've had a lot of feedback from people who think I'm marketing it as an asset pack or a collection of shader art that I'm trying to sell, rather than a way for people to learn what's behind it all.

Content in Fragments is built as a learning path, so doing some clearer branding around it being a course is a better fit.

New content and new price

I'm still going to share free content on the newsletter and on X, though perhaps monthly instead of more frequently. The focus will shift more toward Fragments content, but I'll still share insights, techniques, and inspiration regularly.

Naturally, the price will increase as more content is added. The current price remains until this enrollment window closes on February 24; after that, it increases for the future.

Nothing changes for existing members—you keep full access forever, regardless of when you joined or what the price becomes.

Content plans

This is less of a roadmap and more of a plan for content I'm creating in 2026. Here's what's on the list in roughly the order I'm planning to create them:

  • Fundamentals — Really diving into fundamentals on debugging TSL, editing variables at runtime, improving performance, and creating generative art systems. Members can see the sorts of things I'm working on in the fundamentals section.
  • New techniques — From cellular automata and volumetric raymarching to audio reactivity (MIDI and FFT), these techniques have inspired me greatly in the past, and I'm excited to dive into them more deeply.
  • New sketches — Things I've been working on for a while that I'm excited to share and show how they're made.
  • Full component experiences — Component-style experiences you can drop into real projects: scroll rigs with distortion, hero animations, hover effects, and integrations with tools like Motion and GSAP. I've made and remade these many times in my professional work.
  • Background configurators — Series of configurators like the Bands series, so you can tweak and export backgrounds at different resolutions.

When and how to join

Enrollment is currently open until February 24 — You can sign up at the current price until enrollment closes here

The next time enrollment opens, it will be around June 2026. This will give me a chance to focus on creating new content and some more really fun changes I have in store.

If you're already a member, you don't need to do anything—your access continues uninterrupted. If you've been on the fence, now's the time to grab access before the price goes up.

That's a lot of information, and I hope you'll stick with me over the year. I'm really excited to see where this goes, and I'm looking forward to sharing more with you all.

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