Fragments/Breakdowns

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    emerge8

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Fragments

Learn creative coding with shaders. For design engineers, creative coders and shader artists: techniques, tools, deep dives. Powered by ThreeJS and TSL.

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sketches/emerge-1.webp

Emerge 1

Conway's Game of Life on a GPU grid: cells flip on neighbor counts so you get gliders, blinkers, and open-ended motion from simple rules.

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sketches/emerge-2.webp

Emerge 2

A diamond-shaped window into a different cellular automaton than the others—same pixel grid idea, unfamiliar rhythms and structures.

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sketches/emerge-3.webp

Emerge 3

Infection-style rules: live cells spread like contagion with a death threshold, so clusters grow, collide, and sometimes burn out.

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sketches/emerge-4.webp

Emerge 4

Each row reads the line above and picks a horizontal majority, so the image advances downward in wide, stripey bands instead of local Life.

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sketches/emerge-5.webp

Emerge 5

Tight seeds that explode into dense patterns fast. Colors come from a random palette so every refresh looks like a new lottery ticket.

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sketches/emerge-6.webp

Emerge 6

The next frame XORs the north, west, and east neighbors—crisp regular textures rather than soft, biology-like Life growth.

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sketches/emerge-7.webp

Emerge 7

Close to Game of Life: survivors still need two or three neighbors, but births only happen when exactly three neighbors are live.

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sketches/emerge-8.webp

Emerge 8

Survival dynamics mixed with striped interference in the output, plus a new color scheme each time the sketch loads.

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