Conway's Game of Life on a GPU grid: cells flip on neighbor counts so you get gliders, blinkers, and open-ended motion from simple rules.
A diamond-shaped window into a different cellular automaton than the others—same pixel grid idea, unfamiliar rhythms and structures.
Infection-style rules: live cells spread like contagion with a death threshold, so clusters grow, collide, and sometimes burn out.
Each row reads the line above and picks a horizontal majority, so the image advances downward in wide, stripey bands instead of local Life.
Tight seeds that explode into dense patterns fast. Colors come from a random palette so every refresh looks like a new lottery ticket.
The next frame XORs the north, west, and east neighbors—crisp regular textures rather than soft, biology-like Life growth.
Close to Game of Life: survivors still need two or three neighbors, but births only happen when exactly three neighbors are live.
Survival dynamics mixed with striped interference in the output, plus a new color scheme each time the sketch loads.