Raymarched fractals with a procedural palette, inspired by XorDev. Soft volumetric fog stacks in layers so distance reads more like air than a flat plane.
Self-similar ridges at a few scales, with colors cycling through dusk-like tones. Glow stays in the gaps between folds instead of on the edges.
Thick fog hides fine detail, leaving silhouettes and smooth gradients. Darker areas feel further away even when the layout is similar.
Light-to-dark transitions stay soft: bright regions taper into shadow instead of a sharp line, so the blend zone does most of the work.
Layers align into one strong bright band. The noisy fractal detail eases off into a quieter, lower-contrast finish by the end.