Rotating geometry with cosine palette fills. Slow spin so shapes read clearly; color tracks orientation, not just time.
Faster rotation and tighter silhouettes. Motion blur from shader sampling makes edges streak more than Eidolon 1.
Overlapping layers with offset phase. Shapes interleave so depth reads from occlusion, not perspective tricks.
Lower poly feel with fewer primitives per frame but larger silhouettes on screen. Bold negative space and graphic layout.
Dense swarm of smaller primitives. Orbits crowd the center while the outside stays comparatively empty and easy to read.