Interactivity

Turn static shaders into responsive experiences by mapping user input to shader parameters: cursor following, trail effects, and buffered interactions.

In this lesson

  1. Why interactivity?
  2. Fundamentals
  3. Key takeaways
  4. Setup
  5. Basic interactivity
  6. Notes
  7. Utilities
  8. Links to additional resources

Topics: interactivity · creative coding · shader programming · mouse interaction · cursor trails · data textures · WebGPU · WGSL · Three.JS technique · TSL · Three.JS Shading Language

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Curriculum
Works171
Writing45

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Fragments/Techniques/Interactivity

  • Thinking in Code
  • Geometric ShapesFree
  • Procedural Color Palettes
  • Domain Repetition
  • Kaleidoscopic Fractal
  • Noise
  • Mesh Gradient
  • Interactivity
  • Raymarching
  • Flow Field
  • Pixel Sorting
  • Cellular AutomataNew

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