Interactivity
Turn static shaders into responsive experiences by mapping user input to shader parameters: cursor following, trail effects, and buffered interactions.
In this lesson
- Why interactivity?
- Fundamentals
- Key takeaways
- Setup
- Basic interactivity
- Notes
- Utilities
- Links to additional resources
Topics: interactivity · creative coding · shader programming · mouse interaction · cursor trails · data textures · WebGPU · WGSL · Three.JS technique · TSL · Three.JS Shading Language
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