Cellular Automata

Simple local rules on a grid create emergent behaviour. Run Conway's Game of Life and beyond with compute shaders, then break rules for generative patterns.

In this lesson

  1. Why cellular automata?
  2. What are cellular automata?
  3. Fundamentals
  4. Key takeaways
  5. Setup
  6. Elementary Cellular Automata (1D)
  7. Technical Concepts
  8. Compositional Concepts
  9. Putting it all together
  10. Helpers
  11. Life-like cellular automata (2D)
  12. Technical Concepts
  13. Compositional Concepts
  14. Helpers
  15. Experiments
  16. A Few Technical Notes
  17. Utilities
  18. Links to additional resources

Topics: cellular automata · creative coding · shader programming · Game of Life · compute shaders · WebGPU · WGSL · Three.JS technique · TSL · Three.JS Shading Language

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Fragments/Techniques/Cellular Automata

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