TSL function that adjusts UV coordinates for screen aspect ratio. Fixes distortion in shaders with one function call.
Create seamless, infinitely repeating patterns with domain repetition. TSL function for tiling textures in shaders.
Bloom effect creating glowing halos around bright areas. Post-processing function for luminous highlights in shaders.
TSL function for glowing edge patterns and bloomed outlines. Add luminous effects to your shaders instantly.
Calculate domain indices for pattern repetition. Create unique variations across repeated instances in shaders.
Convert between Cartesian and polar coordinates in TSL. Essential for radial patterns and circular effects.