Generative Systems

A primer on building generative systems to create unique and dynamic patterns through procedural techniques, randomness, and algorithmic composition.

In this lesson

  1. Creating happy accidents
  2. What makes a system generative?
  3. Randomized or seeded?
  4. Parameter architecture
  5. Exporting outputs
  6. Exporting parameters
  7. UI integration
  8. Full example
  9. Resources

Topics: generative · systems · tsl · three.js shading language · shader programming · getting started

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Curriculum
Works169
Writing46

Fragments

Learn creative coding with shaders. For design engineers, creative coders and shader artists: techniques, tools, deep dives. Powered by ThreeJS and TSL.

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Fragments/Fundamentals/Generative Systems

  • Shader VocabularyNew
  • TSL Primer
  • Debugging TSLNew
  • Runtime TweakingNew
  • Animation LibrariesNew
  • Generative SystemsNew
  • Optimization StrategiesNew

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  • ✓ 12 long-form technique lessons
  • ✓ 7 fundamentals lessons
  • ✓ 61 workflow enhancing utilities
  • ✓ 169+ full shader breakdowns
  • ✓ Downloadable R3F and Vanilla projects
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